Thankfully, Rifts are scattered throughout the world, which are-typically-optional dungeons, and they break up the tedium of checkmarking one quest after the other. You can’t move on to the next room until you fulfill all the requirements of the one you’re in. But MU Legend’s world is like a series of rooms. If they weren't so small it wouldn't feel contained. Once you fulfill the needs of a few exclamation marks in one area the map’s two hands nudge you along to the next parts quarantine, which you’ll inhabit until you fulfill the NPC’s tepid demands. The maps are designed like a line at a theme park, to push you through the game’s questing content. Sure, some of the color palettes pop, and some of the architecture almost gives a sense of a lived-in world, but it falls short of anything but monotony. The environments are boring, lacking charm. But in the end, they’re contained passages with walls like bowling bumpers dictating where you can roll. They twist and turn, with little pockets here and there, to give the illusion of an almost open plain. MU Legend’s world is a series of hallways stringed together by instance-portals. It’s another layer of customization and gives the impression that you’re your own hero, since most players not following a guide will end up with a personalized build. While the bonuses are typically minimal they enhance your particular combat approach-prioritizing magic attack or critical damage-and quickly stack up into noticeable improvements. Each skill can have three crests equipped, but you’ll have to unlock slots by using those skills again and again, and again. Mixing and matching alleviates the sense of repetition.Īs you use a skill you’ll unlock slots to equip crests: gems that enhance an aspect of a skill such as improving its Magic Attack or how much Critical Damage it dishes out. So you have to decide on a playstyle, choosing your favorite 7-including an expert skill. It’s a children’s library of abilities, and just like a children’s library you’ll never use them all. If it wasn’t for the bombastic animations combat would become stale despite being flamboyant.Ĭombat does manage to hold onto some freshness thanks to the impressive diversity of skills each character has available. Let me run you through my War Mage’s routine: I start by rounding up every enemy, then I can use an AOE stun (normally not worth the mana), throw down a fire-lane to dish out some damage over time, then I hold Q and charge up an electric surge until every enemy is a blackened crisp. Your fingers know what to do before your brain does.īut spamming the same skillset for every single encounter becomes repetitive, a trudge through a mire stretching to the horizon. It makes the constant firing off of spells and spinning around in circles while holding your sword in front of you second-nature. It’s a spamfest, flinging ragdolls all over the field.Ībilities are bound to your keyboard keys such as Q and R which makes the rhythm of combat smooth as glass. Combat is tapping all of your hotbar abilities, or finding the few that work in conjunction, after rounding up as many mobs in a given area as you can. Randomized Dungeons – dynamic dungeons adjust their difficulty to character levels.įights are a firework spectacle of colorful skills that could entertain any twelve year old bouncing off the walls amphetamines can’t calm MU Legend’s effects.RPG Elements – enjoy traditional RPG elements, such as skill trees and quests, artfully mixed with hack-and-slack gameplay.Great Graphics – experience smooth 3D graphics through the Unreal Engine 3.Unique Character Classes – choose from four different classes, each with powerful abilities, strengths, and playstyles.MU Legend features a guild system, a quest system, skill trees, and different game modes/dungeon objectives. Pick up loot to craft gear, and join arms with friends to take on the endless waves in the dark dungeons. Level up as you fight mobs, gaining experience and unlocking stronger abilities. Choose to be a Blader, Dark Lord, War Mage, or a Whisperer. MU Legend features four unique classes with special abilities. Originally labelled MU2, MU Legend was announced in 2004, but development didn't begin until 2009. MU Legend is a hack-and-slack MMORPG developed and published by Webzen.
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